1.1 Update
Hello Folks,
This is the first major update after release and it’s pretty significant. I decided to completely revamp how randomness works in this game. Previously, it was just left to the will of the machine, but now, by default, it’s all determined. Basically the RNG is seeded, but more than that, it has different categories to guarantee it plays out exactly the same each time. This is to better facilitate speedrunners and general replayability. Now, of course, you can disable it. In fact there are three settings. “Determined” which is as described above, “Seeded” which is the same as above but the seed is randomized, “Chaos” which is much more like how the game originally functioned.
I also did some minor bug fixing, changed around the font slightly because I wasn’t happy some of the letters, general balance changes, and altered the way the altfire on Thorn works so that it is more like a spread shot.
That’s it for now.
Files
Get The One Who Struggles
The One Who Struggles
Will the Detained overcome the Opponent?
Status | Released |
Author | D. W. O'Boyle |
Genre | Action, Platformer, Shooter |
Tags | 2D, Boss battle, chiptune, GameMaker, gamepad, Pixel Art, Short, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Version 1.2.1 ReleasedDec 25, 2021
- 1.2 UpdateSep 04, 2021
- 1.11 UpdateSep 01, 2021
- Version 1.01Aug 17, 2021
- Week 11 Update - 1.0 LAUNCHAug 17, 2021
- Week 10 UpdateAug 08, 2021
- Week 9 UpdateAug 05, 2021
- Week 8 UpdateJul 25, 2021
- Week 7 UpdateJul 18, 2021
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