Quick question if this page is still being watched: in traveler mode stage 21 laser maze it says there should be a single luster to pick up (even has a goal associated with it) but I just don't see it anywhere. Is there a trick to it or am I just blatantly missing something?
Oh interesting... So I looked in the game and didn't see it. So I actually had to check the game code and it turns out the place where the luster is supposed to be is commented out. haha. Oops.
Unfortunately, I can't just push an update for it at the moment. Void Wisp was made in Gamemaker: Studio 1.4 and I no longer have that installed. Converting the project to 2.3 other than to look at the code is more of an undertaking than I have time for. What I will likely do is download 1.4 again and fix it.
Please let me know if you find any thing else like this!
I'm just glad that I wasn't going nuts, I was going "maybe I need to go through the openings in a certain order..." but nothing else in the game was really like that. Don't feel the need to update solely for my account (it's a fairly linear stage, I figure I'd have probably gotten it within a few attempts) but do know that I did finish up the rest of traveler mode and everything else was accounted for.
Anyways game was neat. I stuck mainly with the premade levels as I work better with definite goals to work towards and thought they were decent bite-sized challenges to take on.
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Quick question if this page is still being watched: in traveler mode stage 21 laser maze it says there should be a single luster to pick up (even has a goal associated with it) but I just don't see it anywhere. Is there a trick to it or am I just blatantly missing something?
Oh interesting... So I looked in the game and didn't see it. So I actually had to check the game code and it turns out the place where the luster is supposed to be is commented out. haha. Oops.
Unfortunately, I can't just push an update for it at the moment. Void Wisp was made in Gamemaker: Studio 1.4 and I no longer have that installed. Converting the project to 2.3 other than to look at the code is more of an undertaking than I have time for. What I will likely do is download 1.4 again and fix it.
Please let me know if you find any thing else like this!
Thank you!
I'm just glad that I wasn't going nuts, I was going "maybe I need to go through the openings in a certain order..." but nothing else in the game was really like that. Don't feel the need to update solely for my account (it's a fairly linear stage, I figure I'd have probably gotten it within a few attempts) but do know that I did finish up the rest of traveler mode and everything else was accounted for.
Anyways game was neat. I stuck mainly with the premade levels as I work better with definite goals to work towards and thought they were decent bite-sized challenges to take on.
I'm glad you enjoyed it!
Hello!
I wrote up a very long blog about the design philosophies behind Void Wisp.
http://voidwispgame.tumblr.com/post/152319852994/void-wisp-design-philosophies
I wrote up a little (ie very long) dev log about the new patch and going to SIX2016
http://dwoboyle.tumblr.com/post/149100089569/void-wisp-dev-log-for-8-17-2016-hello-everyone
Hey. I have a new video showcasing some of the procedural music: Check it out here. https://www.youtube.com/watch?v=5Hv4EsJUfKo
This is sooo haard! But an interesting break from the common flappy bird clones recently.
Hey! Thanks for doing a video! This game should be regularly updated so feel free to check back in again to see how things have changed.